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Cloudflash forum - your #1 source for nothing • chatbox
« 4 minutes ago »   I fixed that haha I took a final screenie I'll upload it tomorrow.
« 28 minutes ago »   the floor tiles look like they're aligned perfectly now, I think. However, I noticed the wall tiles in the upper-right look out of line
« 29 minutes ago »   Laugh Out Loud (L.O.L. for short)@danturd
« Today, 4:46 pm »   If not then I will add another pixel to the x values.
« Today, 4:45 pm »   Is this right?
« Today, 3:20 pm »   I shall reply... Eventually
« Today, 1:52 pm »   I'll adjust it and post a screenie later
« Today, 1:51 pm »   I think I know haha
« Today, 1:51 pm »   hmm
« Today, 12:25 pm »   I don't think it should be the y value? Adjusting _y seems like it would just make it worse. You've got it aligning a row of tiles correctly, but it doesn't start the next row in the right place (?)
« Today, 8:10 am »   The y value shouldn't be adjusted by any pixels?
« Today, 8:09 am »   I'll try adding another pixel when I get home.
« Today, 4:06 am »   sonic boom SONIC BOOM SOOONIC BOOOOOOOOOOOOOM
« Yesterday, 10:01 pm »   the tiles are layed out correctly from upleft - downright, but not from downleft - upright
« Yesterday, 9:59 pm »   it seems like it needs to be another pixel to the right (x axis +1)? http://cloudflash.net/temporary/wall_test.png
« Yesterday, 9:54 pm »   I think the wall tile alignment is correct, but the floor tiles are still overlapping in a different area
« Yesterday, 9:52 pm »   something's still not quite lined up right
« Yesterday, 7:38 pm »   Players can log on move around and disconnect and it all works. However I still havent fixed the two tile thing because Im lazy
« Yesterday, 7:38 pm »   It means that it lined up properly. Also I worked on some multi-player how unfortunate
« Yesterday, 7:38 pm »   The wall bottom border is covering the green border of the tile.
« Yesterday, 7:31 pm »   i have no idea what im looking at
« Yesterday, 7:31 pm »   glad too know Danno has a keen eye
« Yesterday, 5:26 pm »   multi-wall*
« Yesterday, 5:23 pm »   http://akiod.net/images/wall_test.png
« Yesterday, 5:22 pm »   check it before I move on to multi tile.
« Yesterday, 5:21 pm »   for one wall tile only
« Yesterday, 5:21 pm »   I added wall support
« Yesterday, 5:21 pm »   Danno
« Yesterday, 4:43 pm »   I added one pixel to the space between each row.
« Yesterday, 4:43 pm »   Is this better
« Yesterday, 4:43 pm »   http://akiod.net/images/bleh.png
« Yesterday, 1:43 pm »   What we currently has is 14 lengths of 2 pixels, then the 15th is only 1 pixel instead of 2
« Yesterday, 1:42 pm »   the gap between the map and that red line should be consistent - the tiles should line up so that there are patterns of 2 pixels along the edges before it descends/ascends diagonally
« Yesterday, 1:41 pm »   I think it would be easier to explain like this: http://cloudflash.net/temporary/game_2.png
« Yesterday, 12:43 pm »   not*
« Yesterday, 12:43 pm »   no 64,32
« Yesterday, 12:43 pm »   because the tiles are 62 x 32
« Yesterday, 12:43 pm »   I was using the values 16,31
« Yesterday, 12:43 pm »   You're talking about the spacing between each tile when it's rendered right?
« Yesterday, 11:32 am »   the 1 pixel spacing is noticeable to me. It makes a huge difference in how wall tiles line up and stuff
« Yesterday, 9:48 am »   noticeable*
« Yesterday, 9:48 am »   Is the one pixel spacing noticiable?
« Yesterday, 6:44 am »   I'm going to try to add walls
« Yesterday, 6:43 am »   kk I'll move the value one to the right
« July 26th, 2016, 11:53 pm »   there will always be a way for multiple instances
« July 26th, 2016, 10:54 pm »   o, it appears my grass tile is fine. Your tiles aren't lined up properly. The spacing should have them one more pixel to the right (x axis +1)
« July 26th, 2016, 10:36 pm »   glad u like the design doc so far
« July 26th, 2016, 10:35 pm »   I would prefer a downloadable client, myself, but I'm not opposed to a possible web client as an option
« July 26th, 2016, 10:35 pm »   a web client could be interesting, but I fear it could make it too easy for people to multiclient (by running proxy apps on multiple browsers)
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